| LAW 7 Timekeeping and Duration of Game |
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THUMBNAIL
Leave
your expectations from other sports behind: soccer timekeeping is
different.
Game
structure:
A soccer game consists of two halves that must be of equal length in their
prescribed duration, with a required timeout for halftime in between. In
adult soccer, the prescribed duration is 45 minutes. Local organizations
can prescribe shorter, though still equal-length halves (and therefore,
games) for youth and adult recreational games. Center
referee as official timekeeper: The center referee acts as official timekeeper, and has
flexible discretion that is perhaps unique in team sports to determine and
extend the amount of official time remaining in the game, as will be
explored in more detail below. Continuous,
nonstop clock:
The official clock starts at 0:00 and runs upward continuously except at
halftime, starting in the second half where it left off at the end of the
first, stopping again only at the end of the game. The following important
rules are outgrowths from the nonstop nature of the clock:
Referee's
discretion to add time to game: Instead of stopping the clock, the referee is authorized to
add extra time to each half to compensate for time lost through:
The
amount, if any, of time to add is at the discretion of the referee, as
s/he deems appropriate. The exact language of LOTG 7 would seem to
indicate that it is mandatory for the referee to extend this discretion
for appropriate causes, but in practice the referee's decision to not
extend, or very restrictively extend time is not truly subject to
challenge except maybe in rare instances (perhaps, such as adding no time
when a severe injury stops play for 30 minutes). Most referees do not add
time for ordinary momentary delays, such as a few efficiently accomplished
substitutions or a few stray balls that must be chased, but rather only
when one particular delay or the cumulative effect of several delays
becomes substantial. Although the prescribed
length of the halves must be equal (and must be played out to at least
this length), each half (and the game) may run longer than the prescribed
amount due to this discretionary power to add time. No
one but the ref really knows what time it is: In practice the only official clock is usually the
stopwatch in the referee's hand or a digital watch on their wrist (called
"keeping time on the field"), and there is no particular
requirement that the referee inform teams how much time remains. Even if a
publicly visible scoreboard clock is available, this at best only tracks
official time elapsed, and not official time remaining, because of
the discretionary power of the referee to add time to compensate for time
lost through delays. Game's
only over when the ref says it is: Remarkably, the rules do not require the referee to inform anyone,
not even the assistant referees, how much, if any time s/he intends to add
to the end of the game, and no one but the referee knows when time will
run out and s/he will end of the game with the distinctive triple
signature of the whistle, tweet-tweet-tweeeeet! Halftime
break is mandatory:
The players have a mandatory right to a halftime break, which neither the
referee nor coaches may waive, of not longer than 15 minutes. The preset
rules of the particular competition can stipulate a shorter halftime
break, which can only be altered with the consent of the referee. Shortening
the game:
Provided both teams and the referee mutually agree before the game starts,
both halves may be shortened by equal (never uneven) stipulated amounts.
This might be done, e.g. if an afternoon game without lights might extend
at full length until after dark. Effect
of prematurely ending the game: A game which is terminated prematurely by the
referee for any reason, such as a persistent thunderstorm, the field
becoming waterlogged by rain, or excessive spectator interference, is
considered abandoned and is a nullity unless the preset rules for that
particular competition provide that the score at the time of stoppage
stands. Otherwise, a game ended prematurely must be replayed in its
entirety, regardless of what was the score or the cause for its premature
end. Temporarily
suspending game:
The referee may temporarily suspend a game instead of terminating it. A
game that is temporarily stopped e.g. to try to wait out a passing storm
is not necessarily abandoned after any specific amount of time, but rather
becomes so by the referee's surrender of the possibility of waiting it
out. If the first two halves end in a tie: Soccer games are allowed to end with a tie score. However, the preset rules for a particular competition may provide that ties be resolved through using either of the following, or even both ( (a), followed by (b) if the tie still persists):
If
time expires before penalty shot can be taken: If a referee calls a foul before time expires for
which the referee must award a penalty shot (and not merely a free kick)
and the time remaining in the (half or) game then expires before the
penalty shot can be taken, the (half or) game cannot end until the penalty
shot has been taken and completed. In such time-expired penalty kicks, the
attacking team only gets the one touch of the penalty kick itself, even if
the shot rebounds off the goalkeeper back into the field, so only the
kicker and the goalkeeper participate. The (half or) game is over when
either the ball goes out of play or its momentum is spent, having either
scored a goal or not. COMMENTARY
Track
time mainly with your own stopwatch, not by asking the referee: Coaches should have a stopwatch
to independently track passage of time during a game, and should only
infrequently ask the referee about time, mainly to check that they are
reasonably in sync with the referee. Occasional requests about time
remaining from players and on-top of it coaches are expected by refs, but
too-frequent requests can become pestering and make the coach appear to
refs as ill prepared and disorganized. Asking once in the middle of the
half and once with about two or three minutes to go is about right. Referee's
response to "how much time" may be approximate and cryptic:
Soccer referees are often inclined to give only approximate answers to
questions about how much time is remaining, so 'three minutes' may mean +
or - to the nearest 30 seconds. Also, such a question may be answered not
with how much time remains, but rather with how much time has elapsed.
This reflects that referees are accustomed to discretionary latitude in
deciding when the exact appropriate moment has arrived to end a half or
game and how much extra time will be extended for delays, and these types
of answers tend to help preserve that discretion. Determining
how much "additional" time the referee intends to allow:
Referees are often inclined to play their cards close to the chest about
letting anyone know just how much additional time past the proscribed time
they intend to allow. This tends to discourage a team that is ahead in a
close game from being falsely encouraged, by any seeming commitment by the
ref to end the game at a certain time, to incrementally step up delaying
tactics. There is no requirement in the rules that referees disclose or
commit their intentions to coaches, players or anyone about discretionary
additional time, so this matter cannot be forced upon a recalcitrant
referee. See questions 7.04 and 7.05, suggesting productive ways and
moments to ask referees about their intentions for adding extra time. Ref
may be under practical constraints against extending time; have extra game
balls approved:
If your game is part of a succession of consecutive games scheduled on a
particular field on a particular day, the practical ability of the referee
to add discretionary time may be constrained, particularly if there are
only short breaks scheduled between games or they are running behind
schedule. You can minimize a significant source of time leakage by seeking
the referee's approval, before the game, for multiple (specific) game
balls to be used, so that a new ball may be readily substituted rather
than having a player chase the old one down an embankment, across an
adjacent road, or into the woods. Most referees who are receptive to this
will likely be agreeable to having one or preferably both teams designate
one or more non-players to both have the extra balls immediately ready and
to act as ball-chasers for long strays. To the extent this works out,
referees are more likely to take the initiative to discourage players from
running off after strayed balls and delaying the game, accidentally or
deliberately. Make
sure your ref knows how long halves last for your age group before the
game starts:
This sounds at first silly, but referees may often do successive games for
different age groups and be mixed-up about exactly which particular age
group is on the field or what the proper time length is for that age
group. So, politely ask your ref before the game to make sure what length
halves s/he is contemplating, and gently suggest a correction if you get
the wrong answer. This prevents surprises by way of unintentionally
abbreviated or extended halves when you and your players expect something
different. QUESTIONS
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