| LAW 8 The Start and Restart of Play |
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THUMBNAIL
Law
8 is concerned with filling in any details about how to start or restart
the game after a stoppage in play that is not defined elsewhere in the
rules. In
particular: 1.
A pre-game protocol is defined for determining which end of the
field each respective team will attack and which they will defend, and
which team will start the game by kicking off. A coin is flipped, and the
winner chooses ends for the first half while the loser kicks off. 2.
The rules for the kick-off restart are defined. A kick-off is used
for starting each half of the game and for restarting the game after a
goal. In a kick-off, each team must be in their respective defending half
of the field and the team opposing the kick-off must also have no players
closer than 10 yards from the center spot on the field where the ball is
placed for kick-off (hence, the center circle). The ball is in play as
soon as it is kicked and moves forward at all; even stepping on it and
causing it to bobble forward slightly is enough. 3.
A residual (catch-all) restart, the drop ball, is defined to cover
any situation where the game gets stopped and the rules do not specify a
specific other restart (such as a free kick or throw-in). In a drop ball,
the referee literally holds and then drops the ball onto the field. The
ball is not in play and may not be touched by players until after it
touches the ground. Then, it immediately becomes like an ordinary loose
bouncing ball on the field, which both teams may contest for control (but
see the discussion in the next section). 4.
For indirect free kicks awarded to attackers inside the defender's
goal area, special alterations are defined for specifying where the kick
is to be taken from. The proper spot for the kick is the point on the goal
area line (i.e. 6 yards out and parallel to the goal line), closest to the
spot where the infraction occurred within the goal area. Defenders are
allowed to stand on the goal line, even though this is less than 10 yards
away. COMMENTARY
Pre-game
procedure for determining who gets which end and who kicks off: Before
the game, a representative from each team meet together with the referee
for a coin toss. The winner of the coin toss must choose which ends of the
field their team will respectively attack and defend the first half. The
other team automatically gets designated to kick off the ball to start the
game. The team winning the coin toss cannot elect to kick off instead of
choosing ends, as they could under the rules before July 1997. In the
second half, the teams switch ends, and the team that won the pre-game
coin toss kicks off to start the second half. Rules
for kick-offs: A kick-off is simply a direct free kick (DFK) taken from the center spot on the field, with only a few special
conditions attached. Just
like any other DFK:
The
following additional conditions are attached to a kick-off:
If the above rules for a kick-off are infringed by either team:
After
a goal scores; kick-off restart: The appropriate restart after either
team scores a valid goal is a kick-off by the other team, identical to the
rules for kicking off at the start of a half. That is why the referee's
signal for a goal is to point to the center spot, to indicate the restart.
Some referees add a bit to this ceremony, borrowing a quick hands-up
signal from American (gridiron) football as a clearer gesture before
pointing to center circle. This possibly makes traditionalist shudder, but
to some is a more satisfying gesture to others than just a wan point. Drop
Ball Restarts: A drop ball is the residual (catch-all) restart for any
situation where the game is stopped and the rules do not specify that a
different method (such as a free kick or throw-in) should apply to put
ball back into play. In some situations, the rules do specifically call
for a drop ball restart, e.g. where the referee has to halt the game while
the ball is in play to attend to an injury. The rules for a drop ball are as follows:
There
is NO rule specifying that there must be two, and only two players from
each team facing off basketball or hockey-style to initially contest for
the drop ball, although that is the way it is usually done in practice.
This loophole is exploited by some referees to achieve an equitable
restart in certain situations, see questions 8.5 and 8.6 below. Indirect
Free Kicks awarded inside the defender's goal area:
IMPORTANT:
The attackers ordinarily have a right to elect to take an immediate
restart if it is to their advantage when the referee stops play for the
IFK call, rather than wait for defenders to clear away either 10 yards or
to the goal line. The defenders do NOT necessarily have a right to
sufficient time to set up their defense along the goal line! So, hurry
defenders! QUESTIONS
Back
8.01
What are the considerations I as coach should take into account in
instructing my captains which end of the field we want to defend or attack
if we win the coin toss?
Conventional
wisdom from experienced coaches says the following about choosing ends
(with the caveat that your mileage may vary, so judge each situation for
yourself):
8.02
I am a relatively new coach. What exactly goes on at the coin toss meeting
so I don't have to guess or bluff my way through telling them if my
players ask me what to do?
The
exact procedure for the coin toss meeting varies from place to place and
referee to referee, but in outline, it is usually something like this.
When both sets of captains and the referee are assembled near the center
of the field, if either team sent more than one "captain", the
referee will ask which one is the "speaking captain", i.e. is
authorized to make binding decisions at the meeting. The referee notes the
numbers (and possibly, names) of the respective captains for the game
record, and then chooses one team's speaking captain (it really doesn't
matter which) to call the coin toss. The selection may be arbitrary, or
there may be a local convention such as "home" tosses and
"away" calls. The referee may possibly, though not necessarily,
instruct the players beforehand what the options are for the winner of the
coin toss (choice of ends only) and the result for the loser (kick-off).
You should make sure they understand this beforehand to avoid possible
embarrassment of trying to elect kick-off if they win the toss (you should
prefer to choose ends anyway). After the toss, the referee asks the
speaking captain that won the toss which end they want to attack and
defend, and then makes sure everyone present is straight about which end
they will attack and defend respectively to start the game. They then
instruct the team that lost the coin toss that they will kick off, and the
meeting is over. Some referees will also try to give any special
instructions about the way the game will be officiated to the captains,
for them to pass along to their coach and teammates. While this is far
better done other ways, this is how some referees do it, so ask your
players about this when they return. 8.03
Should I send just one player as captain, or if I send several, must I
pick one to be the real authorized decision-maker? Does the captain have
any function beyond this?
The
rules don't really specify how many captains a team may send to the coin
toss, but your local league rules may. In any case it's bad form to send a
crowd; limit it preferably to just 2. You should always designate
beforehand who the speaking captain is and make sure they understand which
ends to choose if they win the coin toss, rather than leave this open for
possible disagreement. The main function of a captain, other than the coin
toss, is to be the authorized intermediary to ask questions of the referee
during the game. However, this status gives them no special rights to
dissent or have the game stopped for a clarification. Captain status is
not that practically important (except for honorary purposes) anymore once
the game gets underway, except occasionally, a referee or coach will
attempt to use this person as a diplomatic intermediary when it seems
better to not speak to the other directly. 8.04
A ball went out over the touch line, and both the referee and the linesman
were unfortunately blocked off from view of the critical play, and
couldn't see who the ball last touched before it went out. Therefore, the
referee decided to restart with a drop ball as the fairest way to restart
the game, rather than arbitrarily award the throw-in. Was this a correct
procedure?
Emphatically,
NO! If a situation is of a type for which the rules specifically provide a
restart other than a drop ball, the referee is not authorized to instead
call for a drop ball restart merely because s/he has factual uncertainty
or incomplete evidence on which to base a decision. The situation of a
ball going out off a player over the touch line is comprehensively covered
by LOTG 15, which specifies that a throw-in is the proper restart for such
situations without making any exceptions. The proper response would be to
make their best guess based on whatever they do know, perhaps using some
rule-of-thumb (awarding doubtful cases to the team who is at their
defensive end of the field is one commonly used R.O.T.). Understand,
however, that this situation is very different from when the referee
refrains from calling that the ball went momentarily out over the
touchline while the referee and the linesman temporarily had their view
blocked, or from refraining from calling offenses they did not actually
see. The proper analogy is between the ball having definitely gone out and
the referee having definitely stopped the game to call an offense, and not
to a decision whether either these things occurred. Thus, the referee has
no choice but to designate the proper restart, and if it's not a drop
ball, then also who to award the ball to. That said, USA high-school rules
specifically permit a drop ball 5 yards from the touchline if the referee
can't determine which team should be awarded a throw-in. 8.05
The referee stopped play immediately after my goalkeeper made a great save
near the goal line, because they were obviously injured on the play,
although they were able to hold onto the ball. What is the proper restart
once the goalkeeper recovers or is replaced?
The proper restart is a drop ball from where play was stopped; moved to the 6-yard line if this was inside the goal area. This can seem to be an unfair result, but unless the attacking players truly committed some sort of offense; it would be equally unfair to try to solve the situation at their expense. There are two possible solutions referees attempt in such cases:
8.06
A defender is injured near the goal in the process of successfully playing
the ball to a teammate, also located near the goal, but who would, if play
were allowed to continue, have an uncontested opportunity to soon clear
the ball away from the goal. However, the referee decides to stop the game
immediately due to immediate risk to the injured player if the game was to
continue any longer. (Perhaps there is active play around the helpless and
possibly badly injured player.) Must the referee restart with a drop ball
where it was near the goal where it was when play was stopped?
Good
referees will try to avoid this situation by letting play continue until
the ball is cleared, and then call a stoppage for the injury. However,
sometimes this is inconsistent with good judgment of risk to the injured
player, and the referee cannot in good conscience wait to stop play. Yet,
they may feel that the attackers would get an undeserved break under the
particular circumstances by a drop ball near the goal. The solution some
referees may use is identical to the second one posed in question 8.02
above, a drop ball straight to the goalkeeper. Recognize that the
equitable resolution the majority of times may indeed be a drop ball in
front of the goal, because the referee does not regard the advantage to
the attackers to be unfair in the particular circumstances. The referee's
judgment of whether to creatively give the defenders a break is entirely a
matter for the referee's discretion. 8.07
My older child sometimes used to play goalkeeper back in 1995, before I
started coaching. Her coach instructed her that when the other team was
kicking off and the kick-off was strong enough to make it to the goal line
well before the other team could possibly arrive, then as long as it did
not touch any of her teammates or bounce off the goalposts, she should let
it go by without touching it (even if it appeared headed into the goal).
Was this sound advice?
No,
this is not sound advice at all anymore, because a kick-off is now (since
July 1997 rules changes) a direct free kick from which a goal may be
scored immediately from the kick-off itself. Before July 1997, a kick-off
was an indirect free kick, and this might have been better advice (because
her team would get a goal kick if the ball went in the goal, and the goal
would not have counted). But now, the goal would instead count! 8.08
The rules require the ball to move "forward" on a kick-off, and
the player taking the kick-off cannot touch it again before someone else
does. So, how can we legally and effectively start by passing the ball
backward to one of our players 10 or 15 yards to the rear of the center
line, while allowing the defenders the least amount of time to react?
To
start, you must have two players next to each other adjacent to the ball.
The player designated to take the kick-off starts slightly behind and to
one side of the ball. There are three key movements: First, the player
quickly steps on top of the ball with their forward foot just enough so
that it bobbles ever so slightly forward, putting it in play. Second, the
player who kicked off continues forward and to the side to immediately
clear out of the way of the second player. Finally, the second player
quickly steps over to the ball and quickly either turns to make an inside
the foot pass, or perhaps instead uses a back-of-the heel pass, to send
the ball rearward to a third target player. The idea is for the players
kicking off, plus perhaps the wing forwards or midfielders to then run
forward toward the attacking half, and for the designated rearward player
who received the ball to look to play a ball forward to one of these
players, if they can get open. If not, they can at least to hang onto
possession of the ball while seeking for a better way to move it up field.
The advantage of this play is that in exchange for sending the ball
initially in a negative direction, this buys time before defensive
pressure can arrive, while at the same time threatening immediate
attacking pressure from the possibility of a pass forward to any of the
forward-positioned attackers left uncovered. It should be noted that
referees tend to not be very fussy about the "forward" part,
except to not allow the ball to be passed backward directly by the player
taking the kick-off. For those of you having first or prior exposure to
indoor soccer, it is important to realize that the rule there is different
(direct pass-back from kick-off is legal), and not get indoor and outdoor
practices or rules confused. ©
1998 jointly in the following individuals: Jim Geissman, David Graham, Jim
MacQueen, Connie Matthies, Jim Meinhold, Chris Mohr, Gary Rue, Ken Smith,
Dave Teetz, Ron Tremper, who are together known pseudonymously as the
SOCCER-COACH-L LOTG COLLECTIVE |
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